
It balances the seriousness of the events that unfold–the death of the king, the ascension of the queen, etc. This is a testament to the adventure’s writing. Instead of just having dungeon after dungeon, the game presents a cast of characters that all feel like they’re real enough to have their own wants and needs and goals. If there’s one thing this adventure path does right, it’s personality. The third part features a store called All the World’s Meat.īy subscribing you agree to our Terms of Use and Privacy Policy. There are noncombat encounters galore–the entire second part of chapter one doesn’t really have any fighting, just a lot of persuading and characterization of a City Gone Mad. There are proto-skill challenges as the PCs try and navigate the events unfolding in a city gone mad.

It unfolds in a way that I hadn’t really experienced in a published adventure before. The whole adventure feels just as detailed. He’s vile, commands a gang of thugs, a hungry shark, even a gaggle of orphans (whom the PCs can befriend to great effect). The PCs are given a chance to get to know the city during their hunt for Lamm–and just to get sidetracked for a moment, I feel it’s worth pointing out that he is everything you’d hope for in a crime lord. It’s very immersive, and when I first played through it, it had a way of drawing you in to a world that seemed to be waiting for you. They make the world feel like a living place–like things are happening independently of the PCs. I really dig the structure of the events in this adventure path. There’s something fishy about this adventure…įrom there, the players are swept up in the events that wrack the city of Korvosa as its king dies and a queen ascends the throne. It begins with the PCs tracking down a crime lord, Gaedren Lamm, who makes his lair in an old fishery in the city of Korvosa. This one stands out a little from the other adventures that are out there–partly I think because of the character of its narrative. It is definitely worthy of all the hype around it right now–it presents a rich narrative that the PCs can get swept up in. The AdventureĬurse of the Crimson Throne is considered a classic for a reason. You can see some of the ideas that were being developed (both for Pathfinder and for 4th Edition) present in the adventure path–combat feels more action-oriented and dynamic, there are things akin to skill challenges. Flipping through this adventure path is a little like stepping back in the development cycle a little.

I remember the heady days of the open playtest when 3.5 was coming to an end and both Pathfinder and 4th Edition were on the horizon.

#Lost in the storm locations paizo full#
This adventure was first published back in 2008–a full year before Pathfinder was to be officially released. In honor of its release–and the accompanying audio adventures we’re reviewing the adventure path for you. What’s more, they’ve updated and revised it so that now it uses Pathfinder’s rules in their entirety, including new stats for monsters, new maps, and even new adventure content. It introduced adventurers to Korvosa, a kingdom that had long suffered under the Curse of the Crimson Throne–so called because not a single ruler has ever died of old age or left an heir.Īnd now Paizo has collected the six (six!) disparate volumes into one gorgeous new hardcover book. It was innovative with its sweeping narrative of dying kings, plagued cities, crime lords, barbarian guardians, corrupt queens, and dark ascensions. Curse of the Crimson Throne, perhaps one of the greatest Pathfinder Adventure paths is back in a big way.Ĭurse of the Crimson Throne is a classic Adventure Path put out by Paizo back before Pathfinder was Pathfinder.
